The first run at arranging them revealed an interesting problem: the elements are not all the same height. The result is actually very helpful for showing how the elements are distributed, but is lacking in realism. Mostly due to the giant holes in the walls.
Fixing it was easy enough, I already have great tools for scaling. For now the simple approach of scaling everything to match the tallest elements in each floor fills in the holes. A more elegant approach is definitely possible, but we'll get to that later. Once this is fixed up the results look pretty good:
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